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Latest Updates from Our Project:
Bucky’s seen better days
almost 3 years ago
– Thu, Jan 20, 2022 at 03:50:51 AM
Look alive, Heroes!
We've just crashed right through the $3,500k mark, unlocking the Winter Soldier!
When we say the next Stretch Goal is unarmed, it doesn’t mean he’s harmless.
If we reach $4,000k we will unlock the Kickstarter Exclusive zombie Winter Soldier for all backers, including his Zombie Hero Piece, ID Card for playing him in Zombie Mode, and Spawn Card for fighting him in Hero Mode!
Note the X-Men Resistance core box is needed to play in Hero Mode.
ZOMBIE MODE: Bucky Barnes was already a trained assassin, so now the only difference is devouring his targets as well. Likewise, he was already trained in taking down Super Heroes, so this is just a return to form. The Winter Soldier is a well-balanced Zombie Hero, achieving great efficacy and accuracy in battle.
HERO MODE: Going toe-to-toe with the Winter Soldier is a dangerous proposition as he’s capable of countering most melee attacks with a deadly bite.
Until next time, stay hungry!
Daily Bugle – January 19: Morning Edition + Marvel Zombies Core Box Heroes
almost 3 years ago
– Thu, Jan 20, 2022 at 03:50:41 AM
Look alive, Heroes!
Time to check out the latest headline!
He may not be hungry, but he’s still angry.
Today’s Daily Reward is adding the Kickstarter Exclusive living Hulk for all backers, including his Super Hero Piece, ID Card for playing him in Hero Mode, and Spawn Card for fighting him in Zombie Mode!
Note the X-Men Resistance core box is needed to play in Hero Mode.
HERO MODE: SMASH!!!! Hulk is simple, he destroys anything that tries to eat him. Want raw power? You now have a Hulk. He’s a powerhouse that can lay waste to swathes of zombies with massive attacks.
ZOMBIE MODE: Taking down the Hulk is just about the hardest thing Zombie Heroes can do. Normal attacks don’t even phase him. The ONLY way to eliminate him is to successfully Devour him. Good luck with that.
J. Jonah Jameson is already in a heated discussion with his staff about today’s Evening Edition.
This Morning Edition also brings a lot more reading material for you to peruse. Let's explore in this update the Super Heroes of the Marvel Zombies core box. While this box focuses on the Zombie Mode, where players control Zombie Heroes who must face the constant threat of the living Super Heroes, their roles can also be reversed by using the Hero Mode contained in the X-Men Resistance core box.
Marvel Zombies Core Box Heroes
In Zombie Mode, players must manage the constant threat and benefits of their characters’ Hunger. At the start of every Round, the Zombie Heroes’ Hunger increases automatically. Several abilities also require the players to increase their Hunger in order to activate a special effect, and each “1” rolled on Attacks also increases Hunger. Increasing your Hunger initially seems like a great deal, since every Attack you perform gains bonus dice equal to your current Hunger level! However, it’s easy for zombies to lose control. If your hunger reaches its maximum, you become Ravenous! In this bestial state, all you can do is Move or Devour people. You can’t use your special Attacks, take Objectives, or even open doors. Worse yet, you take a Wound at the end of every Round! If you don’t want to be eliminated, you need to quickly find a Bystander, S.H.I.E.L.D. Agent, or Super Hero and attempt to Devour them. This is a rather limited Attack, but if successful it zeroes you Hunger.
Let’s take a closer look at each of the Zombie Heroes and Super Heroes from the Marvel Zombies core box.
Zombie Mode: Captain America’s mighty Vibranium Shield is a very versatile piece of equipment. While it’s perfectly well-suited for bashing enemies, it’s obviously great at protecting Cap and his allies from attacks. The Shield attacks can also be boosted with a little ricochet, which allows it to also target another adjacent zone. Being a zombie didn’t dampen Captain America’s leadership skills, as he can make other Zombie Heroes perform free actions during his turn.
Hero Mode: Cap’s leadership extends to the hordes of Madroxes, as any Multiple Man adjacent to him gains an extra action when they activate.
Zombie Mode: Iron Man’s suit is still operational enough to make him a formidable force. Missile waves can rain fire from a distance, while the addition of his Repulsor blasts can push all enemies away from his zone. By performing evasive maneuvers, Iron Man can attack and immediately slip away from a crowd of S.H.I.E.L.D. agents. Eventually, his suit’s auto-control can even contain Tony enough that he’s able to operate normally even while Ravenous.
Hero Mode: Zombie Iron Man is a great deal of trouble to the Super Heroes. He can attack at range, and any attack that fails to eliminate him causes him to move away. Plus, cracking that tough armor will usually require the player to build up their Power.
Zombie Mode: Wasp’s sting is no joke. She can strike quickly at adjacent enemies, by using her diminutive size she can ignore Targeting Priority and attack whoever she wants, even Devouring Bystanders while there are enemies in the same zone. Her bio-synthetic wings allow her to zip around quickly, moving several zones at once while ignoring enemies. She may be small, but her appetite is huge, getting free actions to Devour S.H.I.E.L.D. agents, eliminating them automatically.
Hero Mode: Wasp is understandably very hard to hit, being always last in the Targeting Priority. She also flies around as quickly as any Runner.
Zombie Mode: Hulk was already green and angry, becoming a zombie didn’t faze him much. He can Smash enemies like no one else, considering all enemies to have 1 less Toughness than usual (minimum of 1). He is the strongest there is, and having living Super Heroes in his zone only angers him more, allowing him to reroll his dice. His Thunderclap attack rolls more dice according to the size of the S.H.I.E.L.D. mob tackling him. Hulk’s control of his anger allows him to become Ravenous on command, performing a special free Devour attack that can eliminate multiple enemies.
Hero Mode: Zombie Hulk is so tough that Super Heroes are unlikely to defeat him, even at maximum Power. Their best bet is to offer him a Bystander to munch on, reverting him back to Bruce Banner momentarily, who can be much more easily dealt with.
Zombie Mode: Captain Marvel is quite good at dealing with crowds. By combining her mighty punches with an energy blast, she eliminates extra S.H.I.E.L.D. Troopers or Specialists with each attack. The Danver’s Special maneuver allows her fly through a couple zones and dive straight into the fray with a free attack. Whenever she would be wounded, Captain Marvel can use her Energy Absorption to increase her Hunger instead.
Hero Mode: Captain Marvel goes straight to the point, she’s hungry and she wants to feed. When she spawns, she flies straight to the nearest Bystander, ready for her meal.
Zombie Mode: Wielding his dual katanas, (un)Deadpool slices and dices mobs of enemies. He’s adapted well to the Hunger, being able to increase it at will to draw extra Zombie Traits. The Merc with a Mouth is still as annoying as ever, even as his mouth decays, taunting enemies towards him so the other Zombie Heroes can evade them. Deadpool is notoriously hard to put down for good, being able to avoid elimination and even counter-attacking.
Hero Mode: Even after eliminating Deadpool, he’s still an undead nuisance. His piece remains on the board, laid on its side, attempting to attack any Super Hero foolish enough to enter his zone.
Zombie Mode: Your friendly-neighborhood Spider-Man is not so friendly when you’re a rampaging zombie. He swings in when you least expect it, spawning on top of the closest Zombie Hero. And while he may not look like the strongest Super Hero, he’s a tough nut to crack.
Hero Mode: Playing as Spider-Man shows his great agility and resourcefulness. His acrobatic attacks can take out multiple enemies and he can use Power to web-sling around, ignoring enemies while covering great distances. Later in the game, he can use his web-shooters to keep enemies from moving. And finally, his Spider-Sense allows him to act preemptively whenever enemies spawn nearby.
Zombie Mode: Players must be careful when dealing with Ms. Marvel, as her elastic nature allows her to attack them from 2 zones away.
Hero Mode: Ms. Marvel’s extending fists allows some range to the player’s attack. She may use Power to grab Bystanders or other Super Heroes nearby and pull them into her zone. Her Morphogenetics allow her to spend power to move or even heal herself! It can also be used to perform a palm smash that rolls extra dice for each enemy in her zone.
Zombie Mode: Black Panther is always ready to respond to the zombie threat at the level required. He gains extra Actions as the players’ Treat Level rises, making him increasingly more deadly.
Hero Mode: Black Panther’s vibranium claws can tear through any enemy, rolling extra dice for each 6 rolled. His combat reflexes allow him to spend Power to perform extra attacks whenever an enemy enters his zone. When his suit’s kinetic feedback kicks in, it can possibly prevent Wounds and eliminate zombies attacking him.
Zombie Mode: Scarlet Witch’s magical manipulation of probabilities makes fighting around her very tricky. Players are forced to reroll once all successes scored on their attacks.
Hero Mode: Scarlet Witch can fire her Hex blast at zombies from a distance. Her probability manipulation allows her to spend Power in order to reroll all of her dice, in case her attack fails. She is even able to channel her Power to warp reality, turning Brutes and Runners into Walker. Wanda is a very valuable member of any team, able to use her Power to heal anybody’s Wounds.
Zombie Mode: Facing a god is never a good idea, and Thor proves why that’s so. His hammer attacks deal 2 Wounds each, and his incredibly high Toughness means players will need to create powerful combos to take him down.
Hero Mode: Wielding Mjolnir gives the player powerful attacks, which can be boosted by spending Power in order to throw the hammer over great distances. As a defender of the realm, Thor can charge forward like a bolt of lightning, striking where he lands. Once he is graced by the might of the All-Father, Thor is constantly charged with extra Power, which can charge his attacks with twice the strength.
Zombie Mode: Doctor Strange is a foe the players should prioritize in taking down quickly. Using his magic portal he can teleport new S.H.I.E.L.D. agents into the field, acting as a mobile spawn point.
Hero Mode: Doctor Strange’s Mystic Bolts can strike from a distance. Using precognition, Strange can spend Power in order to discard a dangerous Spawn Card and draw another. Opening dimensional portals, he is able to teleport himself or others out of zones crowded with zombies. As Sorcerer Supreme, Powering Up has the side effect of eliminating nearby Runners or Walkers, and he can even spend Power to perform extra attacks.
Until next time, stay hungry!
Painted Marvels – Marvel Zombies Core Box
almost 3 years ago
– Thu, Jan 20, 2022 at 03:50:37 AM
Look alive, Heroes!
Let’s take a moment to appreciate some examples of what the character pieces you will receive in your Marvel Zombies core box can look like when painted. Granted, the folks at BigChild Creatives, the studio commissioned to create these inspiring paint jobs, are masters with a paintbrush, but these pieces are filled with amazing detail, in both the character and the scenic base, that makes any paint job pop.
PLEASE NOTE GAME PIECES COME UNPAINTED
Until next time, stay hungry!
Daily Bugle – January 19: Evening Edition + X-Men Resistance Core Box Heroes
almost 3 years ago
– Thu, Jan 20, 2022 at 03:50:29 AM
Look alive, Heroes!
The evening edition just came in and it's time to check out the latest headline!
In this edition, read all about an FBI agent whose card should be drawn with some flair.
Today’s Daily Reward is adding the Kickstarter Exclusive Jimmy Woo for all backers, including his Bystander Piece and 2 Spawn Cards for hunting him in Zombie Mode or rescuing him in Hero Mode!
Note the X-Men Resistance core box is needed to play in Hero Mode.
Jimmy Woo is a reliable FBI agent, capable of finding exactly what he’s after on the field. By Rescuing/Devouring him, the player is able to spend Power/increase Hunger while discarding his card to be able to search the Trait deck for exactly what they need.
J. Jonah Jameson is already in a heated discussion with his staff about tomorrow’s Morning Edition.
In today's Morning Edition we took a deeper look into the Marvel Zombies core box Heroes (update #7). Now we will explore the Heroes of the X-Men Resistance core box. While this box focuses on the Hero Mode, where players control living Super Heroes fighting off the onslaught of the Zombie Heroes, their roles can also be reversed by using the Zombie Mode contained in the Marvel Zombies core box.
X-Men Resistance Core Box Heroes
In Hero Mode, players are able to draw from the amazing Power within the surviving Super Heroes. At the start of every Round, the Super Heroes’ Power increases automatically by 1. Players may also perform a Power Up action during their turn to gain 2 Power. Power can be spent in different ways to aid the Super Heroes in their mission. During any Attack, the player may decide to spend any amount of Power in order to add that number of extra Dice to their roll (this must be done before dice are rolled). Several abilities also require the players to spend Power so they can activate a special effect. The fate of Bystanders is closely tied to the Super Heroes’ Power. When you manage to rescue a Bystander, you immediately fill your Power to the maximum! However, if a Bystander is devoured, all Super Heroes lose Power, as well as a Heroic Trait.
Let’s take a closer look at each of the Super Heroes and Zombie Heroes from the Marvel Zombies: X-Men Resistance core box.
Hero Mode: Wolverine seems to have been built for slicing and dicing zombies. His Adamantium Claws cut through them like butter. He can charge at his enemies, spending Power to perform an extra Melee attack after moving. His Berserker Rage allows him to make extra Melee attacks when an Infected enters his zone, and his Regeneration fully heals him every round.
Zombie Mode: Wolverine will just keep on coming. If eliminated, he is laid down on the board. Unless he’s Devoured right away, he’ll stand back at the end of the round and resume the hunt.
Hero Mode: Storm can conjure up lightning bolts to fry any zombies standing nearby. By spending Power she can generate a powerful gust of wind that can move all zombies in a nearby zone in any direction. She may create chain reactions with her lightning, generating extra dice whenever a 6 is rolled. Storm is also an inspiring figure among the X-Men, allowing any Super Hero to gain Power and an extra Heroic Trait.
Zombie Mode: Storm’s lightning attacks are devastating, dealing 1 Wound to all players within a 1-zone radius of her.
Hero Mode: When heroes turn into zombies, even the worst villains get a chance at redemption (or at the very least, revenge). Using his magnetic powers, Magneto can shower a nearby zone with deadly shrapnel. Manipulating the metal around, he’s even able to spend Power to crush and adjacent zombie. His Power can be used to lift himself and his allies, flying them safely over the zombie hordes. But, more than anything, Magneto is a leader, being able push other Super Heroes to perform actions during his turn.
Zombie Mode: His magnetic attraction is no joke when players are fighting Magneto. When he activates, he can pull all players in a wide radius to his zone, ready to be crushed.
Hero Mode: Mystique can easily deal with any changing situation, using adaptive weapons for close combat or ranged attacks. Using her Shapeshifting she can easily disguise herself as one of the infected, moving safely among them. She’s also incredibly agile when all hell breaks loose, being able to take out enemies and immediately move out into safety. Her adaptability can even allow her to freely reroll all dice, ensuring success.
Zombie Mode: Facing Mystique is always unpredictable, as you don’t know which form she’ll take next. Every activation she draws a different Super Hero card and uses its ability as her own for that turn.
Hero Mode: Rogue is one tough lady, with punches hit true and enough strength to reduce the Toughness of the Infected she attacks. As she grows in strength, she’s able to perform extra attacks and moves. But what makes Rogue truly special is her ability to absorb the unlocked skills of nearby Super Heroes, using them as her own for that round (but depriving the original owner).
Zombie Mode: Rogue is not only tough, but she uses her mutation to drain Super Heroes of their power, preventing players from using any Skills while near her.
Hero Mode: Colossus’ pummeling fists can lay waste to zombies around him, and his tough organic steel body allows him to spend Power in order to ignore Wounds. He’s able to slam the ground with such force that the an entire horde can be crushed at once. But his signature move is without a doubt the Fastball Special, which he uses to throw another Super Hero across the board to make a surprise attack on the unsuspecting zombies!
Zombie Mode: Players will have a very hard time hitting Colossus with enough force to put him down. But more than that, he uses his steel body and immense strength to move as if the walls weren’t even there.
Hero Mode: Holding up his severed head high in the air allows Cyclops to fire his Optic Blast at players with considerable range, and packing quite a punch.
Zombie Mode: Cyclops’ Optic Blast is a great ranged attack, which gets even better when focused by increasing Hunger in order to gain extra range and snipe specific targets. Those attacks can be further augmented by performing an Optic Wave, targeting an extra zone. Cyclops may be a zombie, but he’s still a natural leader, pushing his fellow Infected to perform extra actions.
Hero Mode: Freezing his surroundings, Iceman makes it harder for any player around him to hit their target.
Zombie Mode: Iceman uses his ice beams to bring down enemies from a distance. They’re also useful to create ice slides that help him move around quickly. Using Cryokinesis he’s able to target distant zones and freeze all enemies in it. It turns out deep freezing your victims makes it much easier to consume them. His Devour attacks can be infallible against anything but the strongest Super Hero.
Hero Mode: The Dark Phoenix is one of the most terrifying Infected the players can face. Her cosmic fire consumes all Super Heroes foolish enough to be caught remotely close to her.
Zombie Mode: The Dark Phoenix is a powerful entity, firing psychic bolts to neutralize enemies from a distance. Using telekinesis she’s able to move enemies or Bystanders around, getting them out of her way, or pulling them to her hungry jaws. Her attacks are able to incinerate entire zones with cosmic fire, consuming entire S.H.I.E.L.D. squads. The Phoenix hunger is inexorable, increasing faster as the game progresses, and being able to prevent Wounds by increasing further.
Hero Mode: Sabretooth is a vicious enemy to face. If he ever suffers an attack that fails to eliminate him, he wounds the attacking player.
Zombie Mode: Sabretooth’s claws can easily rend most targets. He’ll often go into a frenzy, rolling additional attack dice the more sixes he rolls. His feral rage is such that enemies tend to give him a wide berth, allowing him to move unimpeded and increasing his Hunger to perform extra attacks. A natural predator, Sabretooth can easily Devour most victims, and is eventually able to freely gain new Infected Traits every round.
Hero Mode: Players quickly learn to keep their distance from Psylocke, as she uses her psychic powers to keep all Super Heroes around her from gaining Power on their turn.
Zombie Mode: Psylocke is a deadly fighter, whether wielding her Psionic Blade to cut through enemies, or firing her Psychic Bolts to automatically eliminate S.H.I.E.L.D. agents. She can use Hunger to focus her psionic energy, increasing the range and power of her Psionic Blade. Precognition allows to see into what will come next from the enemy deck and control its outcome.
Hero Mode: Juggernaut is unstoppable. He gains extra Toughness as the players increase their Threat Level, possibly becoming just about the toughest enemy in the game.
Zombie Mode: Juggernaut is able to barrel through the enemies, body slamming them and using Hunger to keep moving and attacking in a crazed rampage. While charging he can automatically eliminate S.H.I.E.L.D. agents in each zone he enters, and eventually being able to simply shrug off their attacks.
Until next time, stay hungry!
It’s Winter Time
almost 3 years ago
– Tue, Jan 18, 2022 at 11:33:34 PM
Look alive, Heroes!
We've just hit the incredible $3,000k mark at the very first day, unlocking the monstrous doctor!
The next Stretch Goal will unlock the sordid past of a cold-blooded hero.
If we reach $3,500k we will unlock the Kickstarter Exclusive living Winter Solider for all backers, including his Super Hero Piece, ID Card for playing him in Hero Mode, and Spawn Card for fighting him in Zombie Mode!
Note the X-Men Resistance core box is needed to play in Hero Mode.
HERO MODE: While only lightly augmented by Super Hero standards, Winter Soldier is still one of the most knowledgeable fighters to ever live. With deadly precision capabilities when utilizing his Combat Blade (able to ignore Target Priority!) he also possesses a number of reflexive Skills, able to launch attacks or maneuvers when nearby enemies Rush or even just try to move into his Zone!
ZOMBIE MODE: Taking his reflexive skills mentioned above, Winter Soldier gains additional combat actions when specific Rush cards are flipped. Always keep your eyes on him when he is around!